A better way to book your cinema tickets.
Conceptual case study.
Overview of the project
This was a mock project as a part of Google's UX design certificate.
I have chosen to design a cinema booking app for mobile phones. The idea was to create a simple booking app with a quick flow for buying tickets and with some extra features.
Following the standard process of empathize, define, ideate, test and prototype I created problem statements, user personas, competitive audit and a short usability study before finalizing high-fidelity mockups.
Tools: Figma, Miro, Usabilityhub
Duration: 3 weeks (September 2022)
Empathize and define phase
For the start, I created very simple research with basic questions to help me to understand the potential user. Based on the outcome I created two personas, user journey, and problem statements.
Research goals:
Identify how people think about choosing a movie What are their frustrations about going to cinemas?
Target audience:
15 to 35 living in the city, young professionals or students who go to the cinema a few times a month, include people with disabilities
Questions for interview:
What is your practical experience with going to the movies and buying a ticket?
How important is the seating for you?
How far ahead do you plan to go to the movies?
Have you ever experienced any frustrations in the process of buying movie tickets?
User journey
Main user flow
Ideate: Sketches and low-fi wireframes
At this phase I started with the with hand sketches of the main user flow screens. The next step was creating wireframes in Figma and a simple prototype.
This prototype has been tested (see the usability study file) and based on the findings I created 2nd iteration of the wireframes.
After conducting quick usability study with 5 participants I created an affinity diagram in Miro, and combined the feedback into 3 themes.
The study showed that users find the main screen confusing (did not understand the differences), then requested more options to pick a date and the text of the button was not clear enough.
Based on this I made appropriate changes and created 2nd iteration: Figma Prototype
High fidelity mockups
My takeaways
This was my first project where I followed the standard UX process from the very beginning and this gave a good overview of what this kind of project can look like.
I also learned the importance of iteration and following the standard UX/UI practices. This project might be revised in terms of UI in the future.